Tag Archives: 2014

Can Alien: Isolation redeem 2014?

Due for release on Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC in late 2014 Alien: Isolation puts players into the shoes of Ellen Ripley’s daughter Amanda, searching the Nostromo 15 years after the event of the first Alien movie.

According to the small amounts of information that have been given in the press releases, Isolation will be a more survival-horror based game, set around one Xenomorph stalking the player, rather than the FPS that Colonial Marines was.

Now while this may have people desperate to give their money over to Sega, we’ve got to keep in the backs of our minds the cesspit that Colonial Marines created when it was released – using video footage rather than in-game footage, the terrible AI of the Xenomorphs that makes them look more like can-can dancers than anything that could be at all threating to someone holding the barrel of a gun to their double-mouths, and the concept of a demo being better than the full game in order to get player’s money before any content is released.

The two lines of text before the trailer fill me with dread as a prospective buyer. While survival horror is the new golden boy in the video game world, with Amnesia: A Machine For Pigs and Outlast being contenders for various “Game Of The Year” awards, there are too many times when that gets pushed to one side in favour of making money. See Dead Space 3.

“The trailer footage shown uses the in-game engine, and represents a work in progress”, says the trailer. Well, that’s a nice get-out clause, says I. Does that mean that the trailer footage is someone demonstrating the engine, or making a film using the engine? And what do you mean by a work in progress? Is this some sort of loophole you can point at in case it all goes wrong and say “We told you so?”

Hopefully, my fears will go unrewarded. The change from Gearbox to Creative Assembly making the game might herald a change in tone (and from the PR responses to other interviews given, they are being incredibly conscious of that fact, and definitely trying to publicise it). Isolation has been under development for three years, so we will all wait with baited breath to see if it turns out to be a world apart – preferably a planet apart – from the reanimated corpse that was Colonial Marines. 

 

Adam Smith (@webnym)

The three most interesting games of 2014

Transistor

What’s it about? A woman known only as Red who finds an intelligent sword called the Transistor, which looks like part of a motherboard. A malevolent organisation called ‘The Program’ are looking for her; Red must fight, action-RPG style, to save herself

Why should I care? Five words: “From the creators of Bastion”. Supergiant Games created one of the most interesting action-RPGs of 2011 from an independent background.

The aesthetic design is brilliant, Darren Korb’s soundtrack is breathtaking and the plot had Braid-level substance with a kickass left turn at the end.

As Bastion was on all platforms, Transistor will hopefully bring some needed style directly to iDevice/Android gaming, something unfortunately rare in the kingdom of Freemium games and carbon copy RPGs aimed at only aged 7 and under.

 

Thief 

What’s it about? Thief is set in a dark fantasy world inspired by Victorian and steampunk aesthetics. Garrett, a master thief who has been away from his hometown for a long time, returns to ‘The City’, and finds it ruled over by a tyrant called ‘The Baron’. While The City is infested by a plague, the rich continue to live in good fortune, and Garrett intends to exploit the situation to his favour.

Why should I care? Stealth. If Dishonoured is, right now, the king of the stealth genre, then Thief is the Arthurian legend that inspired it to seek the throne. The original game, Thief: The Dark Project was met with critical praise for breaking free from all the games about guns.

With Dead Space 3 and the disappointing continuation of the Resident Evil franchise sapping quite a lot of the stealth out of the survival-horror genre, leaving the player with the boring task of just shooting anything that isn’t human-shaped, Thief will definitely set a change of pace – unless they give him a gun. In which case I’ll need to find a hat to eat.

 

South Park: The Stick of Truth

What’s it about? We have absolutely no idea. The Stick of Truth’s release date has been pushed further back than a Back to the Future/Doctor Who crossover special featuring Futurama. From the box art, the game seems to be an RPG based on the South Park episode “The Return of the Fellowship of the Ring to the Two Towers”.

The costumes and class names also appear in the three-episode story arc formed by “Black Friday”, “A Song of Ass and Fire”, and “Titties and Dragons”, a trilogy based on parodying the Console Wars between PlayStation and Xbox and George R.R. Martin’s book series Game of Thrones.

Why should I care? Because it could set a trend. Trey Parker and Matt Stone have the sense of humour that could make this sort of crude satire work in a way that the recent Deadpool game tried really hard to, but just missed the mark. Funny games are few and far between, but if Stick of Truth makes money (and it will) we may see more of them.

Secondly, it’ll mean that good games can be made from television/film spinoffs to a generation that never played Goldeneye, setting a standard that might – if you’re a bright-eyed idealist like me – stop the slurry of mediocre video game tie-ins to every children’s film since 1994. And if not, at least it will be kewl.

 

Adam Smith (@webnym)

5 election gaffes for 2014's Sabb Candidates to avoid

With this year’s Sabb Elections approaching in early February, Online Editor Liam Trim points out some of the recent political gaffes student candidates could learn from…

Image Credit: mommasaid.net
Image Credit: mommasaid.net

Whether you’re Nick Clegg, Barack Obama or the next Guild President, everyone makes mistakes. But the difference between an honest slip-up and a humiliating gaffe can be especially important in the world of political campaigning.

Hopefully the following gaffes can serve as helpful cautionary tales for this year’s batch of eager wannabe Sabbs. And if it all goes wrong regardless then don’t worry, surely it’s ok for us students to make little errors while we’re young? These experienced politicians don’t have that excuse!

1) DON’T forget to be nice to your voters at all times, as it’s always easy to overlook a microphone…

 

2) DO keep your promises. Especially to students. They have good memories…

3) DON’T opt for an expensive, airbrushed poster campaign. Airbrushing + misleading slogans = recipe for mockery…

4) DON’T insult your friends. In a week of competitive campaigning, you’ll need support and rest with allies, so don’t stress or get too big for your boots…

5) DO accept you will make mistakes. With so many rules and protocols gaffes will happen without you even realising it…

 

Don’t forget to like Exeposé on Facebook and follow us on Twitter for all the latest Sabb Elections coverage, including news, photos and opinion.

Liam Trim, Online Editor

Review: The Binding of Isaac

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With 2014 fast approaching, The Binding of Isaac: Rebirth is in production. And in order to be ready for that, let’s look at its predecessor: The Binding of Isaac. No one can say we’re not ahead of the game (sorry, couldn’t resist).

When I was a child, various adults in my life would expound on me that old saying: “Crying never solved anything”. Those people, I’ve now found, were wrong.

In The Binding of Isaac, you dive into a basement filled with monsters all based on more abortion imagery than a scaremongering pro-life campaign, to escape your über-Christian mother bent on killing you in the name of God. And your only weapon to fight your way through these monsters and eventually face ‘Mom’ are your projectile tears.

In the words of Calvin Candie, “Gentlemen, you had my curiosity… but now you have my attention.”

The game is a dungeon crawler of the best kind: random generated levels that get more expansive as the game goes on, and in order to complete the game you must traverse eight of them without dying, else you get back to the start. Of the game. The entire game. Did someone say “difficulty curve”? For the first few playthroughs it’s akin to trying to ride a bike through quicksand and then hitting a brick wall.

Obviously, that makes you want to keep going.

Seems fair.

And to help with this descent into your own personal hell you do have various Power-Ups: Bombs to explode the baby-faced spiders (I don’t mean ‘look innocent’, I mean ‘have the heads of children…upside down’), Pills you find on the floor that can either help or hinder you (or send your three year old body forcibly through puberty) and Tarot Cards that vary from teleporting you into hidden rooms for bonus power ups to summoning the spirit of Death to vanquish your enemies.

Once you’ve amassed enough of these items (or rushed past them because you’re impatient and can’t stand any more baby-headed monsters) the boss fights are made…well, actually, they’re not made easier at all. Each boss is also randomly generated, except for Mom, and can vary from a giant blob monster, aptly named Monstro, to versions of the Four Horsemen of the Apocalypse, if both the horseman and the horse were small children that had been dead for a few weeks.

Happily, all of these terribly graphic images are juxtaposed by a cartoony aesthetic. Binding of Isaac comes straight from the developers of Super Meat Boy, which means that even though you’re going through Isaac’s personal psychological hell, you can still smile as he cries his way through.

I particularly recommend this game to anyone with a PC capable of running games but neglected to bring a mouse to University, or anyone with Mac who didn’t want to spend £60 on a mouse for their gaming, because The Binding of Isaac needs only the WASD keys to move and the arrow keys to shoot, making it feel almost like a nostalgic offspring to arcade gaming, and a damn fun way to kill an hour or so with little space for mice and power supplies.

The Binding of Isaac: Rebirth will be available on PC, Mac, Playstation 4 and the PS Vita in 2014, but not on the Xbox One because if you’re gaming on an Xbox One then you really don’t know enough about games, or gaming, or have the sufficient brainpower to make reasonable purchases. Frankly, I’m surprised you made it this far in the article. And no, I’m not just saying that to get a console war going and push my views up…

 

 

Adam Smith



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