Tag Archives: Batman

Review: Batman Arkham Origins

Image credit: gameinformer.com

When news of Warner Brothers Montreal’s sophomore effort Batman Arkham Origins first broke, it came in the form of a series of domain names which WB Games had registered for the current-generation prequel outing. Titles such as Arkham Legends, Arkham Universe and Arkham Begins leaked in January, but even with the variation that adorns the finished product, this reviewer has to question its accuracy.

The brutal irony of the matter is that while the word ‘Origins’ derives from ‘original’, there’s no genuinely original content to be discovered in the third Arkham instalment—if anything, Arkham Greatest Hits would have been more appropriate.

Origins’ narrative picks up nine years before the events of Rocksteady’s Arkham Asylum and Arkham City. Fans will experience the Caped Crusader’s first meetings with allies such as Jim Gordon and Oracle, as well as notorious adversaries including the Riddler, the Penguin and of course the Joker. The latter antagonist, here played by Troy Baker, has become such a mainstay of the larger franchise that his return here was all but inevitable, although this is perhaps a detrimental naturalisation for WB Montreal.

The vast majority of players will justifiably question the validity of a major plot twist that occurs at the narrative’s halfway point on the basis of Mark Hamill’s previous portrayal of the Joker, and moreso why we have moved backwards in time so as to assert the age-old concept of ‘can’t live with him, can’t live without him’ rather than exploring the implications of the character’s demise in 2011’s City. Baker attempts admirably to create a unique take on the Clown Prince, yet that the character is so prominent in films, video games and the comics means that Baker’s portrayal comes off as a mimicry of the greats.

Image credit: geforce.com

The art of the mimic seems to pervade the development team’s strategy with their first full retail product. Origins’ gameplay engine is ripped straight from its predecessor, and while a few additions to the combat framework and the Invisible Predator stealth sequences are noteworthy, they’re not substantial enough to distinguish from what’s come before.

Numerous mechanical bugs and frame-rate glitches contribute to the sense of a more disjointed play experience this time around, Montreal’s work lacking the smooth finesse of Rocksteady’s universally acclaimed instalments. No longer is the grappling system of traversal so flexible and adaptive, nor the explanation for the notably sparse open-world Gotham City as satisfying as the prison and isolated settings of the first two games. These backward steps aren’t impossible to overlook by any means, and the core fundamental strengths of the engine remain intact, albeit less capable of impressing thanks to déjà vu and technical hitches along the way.

Batman Arkham Origins gameplay_04

Thankfully, the immense replay value of Asylum and City has been transferred over to this latest entry without fail. Nine layered Most Wanted mini-campaigns are available outside of the main narrative, and in spite of the decision to relegate some of Black Mask’s hired assassins to these extra adventures being met with infuriation by a small proportion of fans, these quests at least add a substantial reason to return to Gotham, even if the open-world itself fails to do so. What’s unfortunate here, then, is that the resolutions to many of these secondary plot threads are underwhelming at best, failing to match the dramatic gravitas which each character within the dense open-world of City received from the script.

We can’t be certain as to whether WB Montreal’s writers simply struggled to find a place for these supporting constructs in the core narrative, and thus they were given less consideration overall in their mission arcs, but to see a lack of the care and detail which Rocksteady constantly instilled in the franchise will be disheartening for series veterans.

Image credit: inentertainment.co.uk

It must be emphasised that Batman Arkham Origins is not a worthless new chapter in its esteemed franchise by any stretch. Though undoubtedly weaker than past instalments, this prequel does benefit from its retaining of the core combat engine which makes the franchise a success, and its main campaign packs a narrative which remains far more engaging than the majority of recent licensed superhero titles.

Gotham City may pale in comparison to Los Santos or Skyrim, but there’s enough content housed within its skyscrapers to justify a visit to the world of Batman for a third time. Whereas trips to this rich universe were essential in the case of Rocksteady’s Arkham games, this time only hardened fans need invest their cash in Warner Brothers Montreal’s first attempt, with a rental advisable for other players.

As beloved as Batman and his recent video game efforts are with fans, to paraphrase the Dark Knight himself, it’s not what a franchise is underneath, but what its latest chapter does that will define its successes or, indeed, its failures.

 

Tom Buxton

Eurogamer Top Picks

Assassin’s Creed IV: Black Flag

AC4BF_SC_SP_02_Whale_JPG

As any man-child with a blunt refusal to grow up, I have always wanted to be a pirate, and on my own adventure to exotic Earl’s Court, London I was able to get damn close. 

Trying out Assassin’s Creed 4: Black Flag on the PlayStation 4, I was immediately put on my ship, The Jackdaw. Being the rebellious scallywag I am, I completely ignored the advice of Ubisoft staff and set sail towards the nearest Spanish Galleon (I have had my fill of killing my countrymen). What ensued was me ramming the ship full speed in its port side. The splinter of wood and roar of cannon fire brought the ship to a halt. Heroically I leapt from my ship swinging on the rigging before air assassinating the enemy captain. Then, being the gentleman I am, I released the crew and used their ship to repair mine. After that I engaged in an intense fort battle, but the highlight was definitely the freedom I experienced of being able to roam the high seas, plundering and singing. 

Even if it was only 15 minutes of living a childhood fantasy. Yarrr. 

Alex Phelps

Titanfall

TF-Panoramic-Overwatch

For ten minutes of gameplay to be worth a whopping two hour queue, a game needs to be of a certain class.Titanfall, when it releases early 2014, may well find itself top of that class, after that ten minute demo turned out to be one of the best online matches I’ve ever had.

Titanfall is played in two distinct and exciting ways – as a hyper-nimble Pilot, or a massive mech known as a Titan. Pilots take the FPS rulebook and throw it out the window. Yes, you’re a soldier running around with a gun, but you can double jump (a la Crash Bandicoot) and wall run. Respawn Entertainment – the devs formerly at the head of Infinity Ward – are particularly proud of the fact that you can get from one side of most maps to the other without touching the ground.

Given the extremes of these two styles it’s remarkable the gameplay remains so balanced. The controls are as refined as you could wish for from the veterans of FPS-making, with the promise of oodles of customisation for both your Pilot and your Titan. If Xbox owners weren’t already excited about 2014, they should be now.

Jon Jenner, Editor

Yaiba: Ninja Gaiden Z 

yaibaimage2

I like games that surprise me. The huge blockbuster gaming franchises like AC4 and Arkham Origins were out in force at Eurogamer, and I don’t doubt they will be incredible, but I know what they do already. One game that I don’t know anything about is Yaiba. I happened across its blood splattered screens by accident, but was instantly drawn in. Not since God of War III have I enjoyed a hack and slash so much. The combat is simple but glorious, exactly the right combination when ploughing through hordes of zombies with a katana. Its art style is reminiscient of Okami, with a change-up of colour palate to really bring out the gore.

Yaiba also retains a sense of fun, allowing you to pick up the severed arms of your foes to beat up more undead. I don’t know anything about the story, I don’t know if the gameplay will be consistently good, but I do know that of all the games I played at Eurogamer this game left an impression. Oh, scratch that part about franchises; apparently the full name is Yaiba: Ninja Garden Z. But still, it’s fun. 

Jon Jones, Online Games Editor

Batman: Arkham Origins

Batman-Arkham-Origins_Sept-18_2

The bonus of Batman is that he really needs no introduction. Open your demo with him hanging a criminal upside down off a building, and no-one really needs to know how they got there. In Arkham Origins, bad stuff is going down in Gotham, and Batman’s there to save the day. It’s a prequel to the other Arkham games, although just from the demo, it’d be tricky to  tell until the very end.

Warner Bros are staying pretty close to Rocksteady’s style, as gameplay remains pretty much the same as ever, even with new gadgets. Detective mode has been slightly refined, as Batman reconstructs a video of a helicopter crash in order to find out how it happened.  It was a little too easy to get lost or lose track of your objective, but these are only problems for the timed demo, not regular gameplay.

As one of the more structured demos at Eurogamer, it really stood out among the rest. It felt like you were actually playing part of the game, rather than just a random slice of action. For great atmosphere, being easy to pick up, and actually making me want to play the rest of the game – Arkham Origins gets my pick of the con!

Becky Mullen, Games Editor

Comic Week: "F***k it, how 'bout they're just born with powers."

Senior Reviewer, Thomas Barr examines the final in our series of comic book franchises – the X Men. Is there more to this crime-fighting team than cool powers and team dynamics? Barr unveils an interesting social commentary within the comic…

a1If you’re ever struggling to come up with an idea, but don’t really feel creative or innovative at that moment, take heart from the X-Men. They are a great example of how sometimes laziness is the solution. In 1963 Stan Lee had come up with some of the all time great comic book series; Spider-man, The Hulk, Iron Man, Thor and The Fantastic Four. When it came to ideas for a new group of superheroes he was running on empty and  basically said “F**k it, how ‘bout they’re just born with powers. Lets call ‘um, I dunno,  ‘Mutants’. I’m hungry, I’m off to lunch.” So from humble beginnings they’ve gone on to be one of the most successful and well loved super-heroes of all time. Why?

a3Well for a start the X-Men are logistically sound. You can see that they were created with a team dynamic in mind. Each member has a unique skill set that makes the team better for having them in it. No member is significantly stronger than the others and the variety of powers helps them deal with a variety of situations. You don’t get the embarrassing gulf in abilities that undermines so many of the other superhero team-ups. There must be some sort of pro-diversity, union regulation making it compulsory to have an archer in every team. Other than that I can’t see what Superman gains from having Green Arrow nearby. Green Arrow is undeniably really really good at hitting far away things with a bow and arrow, but that becomes kind of insignificant when the guy next to you can level buildings with a single punch.

a2For me the biggest strength of the X-Men is their ability to reflect social issues to a greater extent than other mainstream comics; racism, religion and LGBT struggles are all represented. As super-powers are a commonly occurring natural phenomenon, the Mutants become the model of an alienated community through which issues such as civil rights and societal acceptance can be explored. These themes would be wasted if the characters weren’t sympathetic. Luckily, when you have awkward characters in their teens experiencing strange and mysterious changes to their bodies, they’re not going to have a problem relating to the alienation of the X-men.

So whilst I admit that comic books don’t have a reputation that screams ‘positive social interaction’, I think the X-Men should be praised for presenting young people with important real-world conflicts in an entertaining and non-patronising form.

By Thomas Barr – Senior Reviewer

Comic Week: "I'm Superman, lol"

Carrying on our Comic Week feature, Senior Reviewer, Thomas Barr, takes a look at the Superman comic-book series. A character so handsome it hurts, Barr is trying desperately to hate him…

superman1So there’s this guy at school. He’s tall, handsome, athletic, and is never seen with a hair out of place. Every fibre of your cerebral cortex is begging you to hate him. Yet on the odd moments of shared social interaction you begrudgingly find him to be infuriatingly charming and frustratingly likeable. Well, now you know how I feel about Superman. He’s the main man. Numero Uno. You ask the man on the street who his favourite superhero is and chances are he’s going to pay lip service to the Man of Steel. So how is it that what is essentially a pro-American, anti-Fascism propaganda weapon has gone on to become the poster boy for superheroes?

superman2When you ask the question ‘What is it that’s so special about Superman?’ its turns out to be a harder question than it seems. I mean he was the first, the archetype, but that’s not really saying much. Being first doesn’t mean that you’re the best. If I’m on my way to Costa Blanca, I’ll take cramped economy class in a Boeing 737 any day over an admittedly roomier journey in something knocked up by the Wright brothers. He may have been the trailblazer, introducing tropes like superpowers, villains and secret identities, but if you look at Superman’s world now it all seems kind of, well, stupid.

“I’m power hungry and I’m going to defeat you!”
“Well thats embarrassing for you because I’m Superman, lol”
“Yeah well I’m using this [Kryptonite/Magic/Sunblock] to weaken you”
“Oh no that’ll bother me for like 20 minutes while you gloat, then something will happen, I’ll be back to normal and I’ll punch you, really hard, in the face.”

superman3This is what most Superman stories simply boil down to. This is problematic as readers become engaged with characters during their moments of struggle and Superman is just too damn powerful to be interesting. That’s the problem with a character whose power is physicall; the demonstration of it is just not enough to hold the attention of anyone who is older than ten. Maybe back in the 30’s the sight of a man leaping over a tall building in a single bound was mind-blowing, but our modern-day superheroes are three-dimensional with elements of pathos and innovative powers.

Despite all this I just can’t help but have a sizable amount of affection for the big guy. He’s just so epic.

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By Thomas Barr – Senior Reviewer

Superwomen: Empowered and sexy, or made powerless by sexism?

As part of our Comic Week feature we have been reviewing key figures of the comic-book franchise. But we are yet to analyse the role of any superwomen. In answer to this problem, Elizabeth Moore considers the presentation of women within comicbooks. Are they empowered or powerless? Is there a sexist undertone to the highly eroticised images? Do these superwomen present strong role-models? And are their superpowers simply masking a frightening sexualisation?

comicComic book heroes are designed to be idealised versions of humanity: strong, beautiful and perfect, representing all that we could be (you know, minus the superhuman powers). But from a female perspective, this is not neccessarily an image that we should idealise. There are three main issues with the portrayal of heroines in graphic novels: bodies, poses, and costume.

All superheroes have impossible physiques; it’s a part of their fantastical appeal, but the way in which these bodies are gendered proves problematic. For example, Superman’s modern appeal comes from his huge muscles and superhuman strength. However, his female counterpart Superwomen has the focus placed upon her sizable breasts. We have to think why these features are prioritised, and let’s be honest, unless Wonder Woman’s chest holds some sort of super power that I don’t know about, we have a simple case of sexualisation and objectification.

Some of you will be aware of the Hawkeye Initiative, a blog that satirising the characterisation of female heroes by drawing Hawkeye in many of the overly-provocative poses that the superwomen are placed in. Pushing his posterior out, extending his limbs ineffectually, and placing his chest and groin as the central focus of the image, Hawkeye looks ridiculous. Although humorous, the sexualised images of women on comic-book covers arguably show them in poses akin to those of page-three models (see Poison Ivy’s seductive stare, and Catwoman’s handling of a fetishised whip as an example). In fact, when you think about it, the ways in which heroines fight in comics would be fairly powerless, their anatomic integrity sacrificed for the sake of showing more leg, or making their chests more visible. Alright, the male poses aren’t exactly structurally powerful, but at least they retain some dignity within it.

Finally, there’s the costumes, spanning from the skin-tight, low cut suits of the deliberately provocative Catwoman to the exhibitionist ‘boob window’ of Power Girl’s unitard: all superwomen find themselves exposing at least one part of themselves for no discernible reason. Think again to Wonder Woman: yes, she could allegedly deflect bullets with her unbreakable bracelets, but at no point does it say that she is completely invulnerable to weaponry, so in what way is it a good idea to run around with not much more on than armour-plated underwear? Perhaps these images signal sexual empowerment, liberation, and freedom? Looking at the combination of suggestive poses and costume, I think not.

comic1Developed during the same time frame as the “pin-up girl” phenomenon, it’s unsurprising that superwomen have taken on this sensualised iconography; years on, why are we still stuck with the same sexualised imagery? Essentially, the times have changed, but the readership has not. The most recent statistics for DC’s “New 52” series show that only 7% of their readership is female, meaning the sphere is still very much a male one, catering to their ideals. But maybe this isn’t such a bad thing. After all, it is only fantasy, and these characters, no matter how controversial, are memorable. Yes, we could probably do with fewer T&A tributes in female-centred comics, and almost certainly a more realistic spin put on the shapes and costumes of these characters, but what would the appeal of comics be if we sacrificed all their fantastical elements in favour of supposed realism? All that’s needed is a more appropriate balance of fantasy and dignity.

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By Elizabeth Moore

Comic Week: Why Nolan's Batman trilogy is so serious…

With Animated Exeter celebrating all things animated, Games, Books and Screen have teamed up to bring you a week of superhero-comic themed articles. The first trio all take a separate look at Batman and how each art form has explored the Dark Knight himself. Benjamin Lewis begins the superhero-centric week with a look at Christopher Nolan’s Dark Knight trilogy and asks… 

…why so serious?

I would challenge anyone to dislike Christopher Nolan’s Batman trilogy or attempt to underplay the tremendous success he has had in rebooting a superhero franchise that was in dire need of it (here’s looking at you Joel Schumacher and co. for the atrocious Batman & Robin in 1997, almost killing off arguably the most fascinating superhero that either DC or Marvel has to offer).

Image credit: Warner Bros/Sportsphoto/Allstar
Image credit: Warner Bros/Sportsphoto/Allstar

Of all the aspects that Schumacher handled poorly, for me, the most significant was making the franchise more family friendly and camp thereby removing the dark undercurrent integral for Batman’s characterisation, as well as the focus on the implications of the caped crusader for society and himself.

After all, it is the fact that he is just a mere human, that makes Batman as a superhero so appealing. This allows for identification and understanding by the viewer, which cannot be shared with other superheroes such as Superman, whose invincibility and tendency to always make the right decision, stands in stark contrast with Batman’s ethical dilemmas and human error.

In essence, it is this aspect that Nolan so effectively handles in his trilogy, full of memorable action scenes, depth of character and plot for the most part, and the best villain in cinematic history. Whilst Christian Bale’s consistently strong depiction of a grittier Batman is arguably the best to date, it is Heath Ledger whose performance cannot be understated and in defining The Dark Knight joins cinematic history. If not the inimitable example of method acting, it is certainly one of the best and renders Ledger near on unrecognisable from loveable roles in A Knight’s Tale and 10 Things I Hate About You (both recommended).

It’s hard to summarise in so few words just how integral and responsible Nolan has been for Batman’s success but maybe the best way to do this is to compare it to fellow superhero movies. With the exception of Robert Downey Jr.’s witty and enigmatic Iron Man and the immense Avengers amongst a few others, Hollywood is littered with mediocre and downright poor superhero movies. These encompass the Fantastic Four, the Incredible Hulk, Daredevil, Catwoman and Green Lantern, to name but a few.

We can only hope that Man of Steel (the first instalment in the reboot of the Superman franchise), having been produced by Nolan, will build on this unrivalled trilogy and define Superman, as Nolan has so successfully done with Batman.

Benjamin Lewis

To read more about Batman, here are links to articles in the Games and Books sections on the comics and video games concerning the caped crusader…

Comic Week: "The Mother-F**king Batman"

To celebrate the Animated Exeter festival, Exeposé Online Books, Screen, and Games have teamed up to bring you the definitive guide to the world of comics. We will be taking a look at the comic books, the films, and the spin-off games to see which of three comic series is the ultimate franchise. Senior Reviewer, Thomas Barr, will be kicking things off with DC Comic’s Batman…

batman2I love Batman. Everyone loves Batman. People who feel indifferent to the Dark Knight are misguided, let me explain. Batman is one of the world’s oldest and best known comic book characters, having first appeared to readers of Detective Comics #27 in May 1939. No character has Batman’s levels of sustained popularity without good reason, the reason in this case being that he’s awesome. Anyone can find something to enjoy in Batman. If you’re just passingly familiar with him you can still enjoy the heroic exploits, cool gadgets and camp escapism that a man dressed as a giant bat provides. No one can fail to enjoy a man defeating a Shark whilst handcuffed. But as a hardcore fan, I can’t help but look beneath the glossy veneer and find an endlessly fascinating exploration of society, psychology and philosophy. Along with all this he exists as one of the most powerful metaphors in popular literature, as a symbol for the potential of the self.

batman3Of all the best known comic book icons, Batman is the only one not there by accident. His powers don’t come from being a member of an alien race or the result of some freak scientific mishap, they come from him. For Batman, it’s not a case of ‘With great power comes great responsibility’, he grasps responsibility for himself and forges great power out of it. We’re not interested in him for any fantastical powers he possesses, we’re interested in him because of him. He is his superpower. Batman is the epitome of human resilience and determination, through a combination of intelligence and willpower  (and the money doesn’t hurt) he crafted himself into a virtual demi-god. He’s a genius-millionaire-scientist-detective-ninja, don’t you know? (take that Tony Stark).

batman4Batman is inspirational in the way that he fights a universal and recognisable enemy: fear. For me, combatting and overcoming fear is the key theme of the Batman comics. In many ways, he is more human than superhuman. Bruce Wayne suffers the most terrifying experience any child could possibly suffer, he watches helplessly as those he loves most are senselessly taken from him. He sees with perfect clarity the chaos and meaningless cruelty of the world. Yet he does not give in to fear or despair, he chooses then and there to force the world into order  and meaning by taking fear and bending it to his will.

See you do love Batman, and you know why? Not for any of the reasons above, but simply because he is the mother-f**king Batman.

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To see what the Exeposé Online Games team made of the Dark Knight series, click here.

By Thomas Barr – Senior Reviewer
Ed. by Georgina Holland – Exeposé Online Books Editor

Interview: Holy Franchise, Batman! – Part Three

Image credit: Gary Collinson

I suspect author Gary Collinson and I could have discussed The Dark Knight Rises all day (see Part Two), but eventually I steer my questions towards Gary’s book, Holy Franchise, Batman! How did it come about?

“I’ve always been a big fan of Batman and thought that the character’s rich screen history would make for an interesting article, so in 2010 I put something together for Flickering Myth. As I was writing, the article started to get longer and longer, and despite ending up around 8000 words, there was so much more I could have written that I thought a book would be the only way to do it justice. I’d never thought about writing a non-fiction book before and wasn’t convinced I’d be able to do it, never mind find a publisher interested in releasing it, so I sat on the idea for about a year until I decided to give it a go.”

Not surprisingly, with such a rich subject matter, the hardest thing about writing the book for Gary was writing “about a thousand words per day plus revisions, which was tough to manage alongside full-time employment and editorial duties on Flickering Myth, and took a lot of late nights to achieve!” Fortunately though, “the final product turned out much the way I planned, albeit considerably longer.”

I confess my almost total ignorance of the details of the publishing process, and ask Gary to summarise his journey from idea to printed book.

“The first step in writing a non-fiction book is to put together an outline, which serves as a sales pitch to potential publishers and includes a general overview of the book, its target audience etc., along with a detailed breakdown of each chapter. After sending this to publishers, if you’re fortunate enough to get an offer the next step is to discuss the contract, which covers everything from advance payments, royalties and rights through to final word count and deadline for submission. Once the contract has been agreed and signed it’s then down to the author to produce the manuscript, which is then sent off to the publisher for approval.”

I was intrigued to know if dealing with a publisher was an ordeal as well as an enormous opportunity. Were there any problems with the manuscript? It seems the editing process wasn’t too distressing in Gary’s case. “The publisher may then request rewrites or alterations to the manuscript (which fortunately wasn’t the case with Holy Franchise, Batman!) and then the editing process begins, during which the book is edited and proofread before being sent back to the author to approve any changes. Once the manuscript is finalised, a typesetter then lays out the manuscript ready for printing, with the author then making a final check before it goes off to the printers. During this time, the sales department also gets involved and begins to approach prospective buyers, as well as exploring various ways to promote the book, and then finally a finished copy arrives through the letterbox!”

That is the moment many students will dream of, seeing their own book in the flesh. How did it feel for Gary, who had written stories in his youth and long had an interest in writing before tackling Batman in non-fiction form? “Seeing your name in print on your own book is certainly a strange feeling. It’s quite hard to put into words, but it did give me an enormous sense of achievement and made all those long nights seem worthwhile.”

Gary’s modesty, despite his impressive achievement and incredible subject knowledge, is clear. It shines through too in his practical advice to Exeter students with writing aspirations. “Fiction or non-fiction, I’d advise spending considerable time on the planning stage, particularly if a large amount of research is required, and don’t underestimate the amount of time you’ll need to devote to the editing process once the actual manuscript is written. Apart from that, my only advice would be to write as often as possible in order to develop your skills, and if you do come up with an idea for a book, just go for it.”

Does he plan to continue writing? Is there another book in the pipeline? “I’m working on a few different projects at the moment, including an outline for another non-fiction book and a graphic novel, as well as a couple of TV show ideas. One is a documentary with a humorous slant, and the other a kind of fantasy comedy-drama that I’d like to write as a miniseries. There’s also a couple of feature film scripts that I’ve been writing on and off for a couple of years – I should probably go back and complete the first drafts at some point!”

Holy Franchise, Batman! by Gary Collinson is available now via Amazon.

Liam Trim, Screen Editor

Interview: Holy Franchise, Batman! – Part Two

Image credit: Gary Collinson

In Part One of this interview I quizzed Gary Collinson, author of Holy Franchise, Batman! and Chief Editor of film website Flickering Myth, on his university experience and the screen history of Gotham’s watchful protector. In Part Two, I begin by asking for Gary’s verdict on The Dark Knight Rises (warning: spoilers!):

I really enjoyed The Dark Knight Rises and found it to be a fitting conclusion to the trilogy”. But didn’t Christopher Nolan try too hard at times to create an “epic conclusion”? At times the action clichés, from nuclear destruction to inevitable romance, felt very unlike Nolan’s otherwise realistic interpretation. Gary wasn’t quite as critical as I was, “I think it was always going to struggle to fully live up to expectations, especially having to follow The Dark Knight. I suppose there’s an argument to be made that Nolan tried to cram too much into the film, which meant that some aspects were left a little underdeveloped, but apart from Bane’s voice my only real gripe with the film was the treatment of Alfred. I wasn’t keen on the fact that he abandoned Bruce, which would never happen, and I thought the film would have benefited from a few more scenes between the two.”

Ok, so Gary enjoyed The Dark Knight Rises more than me (like most people). Surely he would agree with me on my next question though: Bane or The Joker?

“The Joker, every time. Whether it’s in the films, cartoons or comic books, it has to be the Clown Prince of Crime. Even without Heath Ledger’s iconic portrayal, The Joker is one of the greatest villains ever created, although I’m glad that Christopher Nolan delivered a Bane that was closer to the criminal mastermind of the comic books, as opposed to the mindless beast we saw in Batman & Robin.”

Bane was certainly an awesome presence, and Tom Hardy did well to bring him to life despite his mask. But arguably it was Anne Hathaway, playing another classic Batman character, who stole the show in TDKR. Gary does not disagree with me, “I was very impressed with Anne Hathaway’s portrayal of Selina Kyle/Catwoman, and I thought the film did a wonderful job of capturing the ambiguity of the character.” For me one of the standout moments of the film was when Hathaway transformed in an instant from confident trickster to damsel in distress, perfectly summing up her existence as a con artist.

How does Gary think she compares to other versions of Catwoman? “In the 60s TV series, Catwoman is just Catwoman – she’s never referred to as Selina Kyle; instead, she’s just a villain that Batman finds himself up against… I think every actress who’s portrayed Catwoman has done a fairly solid job in the role (even Halle Berry, despite the fact that 2004’s Catwoman is atrocious and bears no connection to the character whatsoever apart from the name), so Hathaway had some pretty big boots to fill and deserves a lot of credit.”

Perhaps the big question about TDKR is, did Gary, a Batman expert, guess the ending correctly?

“One of the great things about Christopher Nolan as a filmmaker is how he plays with audience expectations, leading us one way and then another; having covered the film closely during its production for Flickering Myth, I had an inkling about some of the major plot twists (Marion Cotillard especially) and found myself waiting for these, but as for the main talking point – would Batman die? – I was kept guessing until the very end. Halfway through, I was convinced he’d die, then I wasn’t so sure, then I changed my mind again, and again, and again…”

In Part Three I ask Gary about his book, Holy Franchise, Batman!, and the reality of the publishing process.

Liam Trim, Screen Editor

Holy Franchise, Batman! by Gary Collinson is available now via Amazon.