Tag Archives: Dead Space

The State of: Horror Games

Dead_Space_Box_Art

It wouldn’t be overly exaggerated to say that as a genre in of itself, horror has gotten something of a raw deal over the last half decade or so, especially when compared to other triple A areas like action-adventure and especially fps’s.

Indeed, there are a good many  articles  and  online  videos  that  wonder if it  will  survive  at  all.

Certainly,  there have  been  a  few  games  here  and  there,  a Dead  Space  or  a Dead  Island,  though  they have  tended  to  miss  more  than  hit  the  mark,  either  becoming  increasingly  action-orientated to the detriment of any real ‘survival-horror’, or simply being action games with grotesque enemies in  them.

In my view, however, we are on  the brink of (if we have not already begun) a revival in the sector.

Amnesia was a smashing success met to  critical  acclaim,  and  the  future  looks  good;  it  has  a  sequel  incoming,  Eternal Darkness (a Lovecraftian cult classic which inspired the former) looks like its getting a spiritual  successor, Resident Evil Revelations is  getting  a  port  to  consoles,  and  Shinji Mikami is returning to work his magic on the new project The Evil Within, to mention but a few developments.

The  question  is  why are we  experiencing  this  boom? I  think  that  one  of  the reasons is that both developers and investors in games have realised that there is still a market for horror games as horror games.

Though the original Dead Space might not have been pure horror (compared to, say, the Fatal Frame series), it was still certainly a horror game, emphasising isolation, resource management and maintaining a strong sense of narrative, and managed to make a decent return.

 

Likewise Amnesia, made on far less of a budget, was popular not because of, say, outstanding Crysis level graphics or multiplayer, but precisely because it knew that it was horror and set out to be just that. Even Slender, with a virtually nonexistent story and poor graphics, has been a hit purely by dint of emphasising those key aspects of what makes horror of any medium successful – such as helplessness, a hostile environment, and a threat far greater than the protagonist.

It’s interesting to note that one of the biggest complaints about action games masquerading as  horror – in  particular, Resident  Evil  5 and  6 – isn’t  that  the controls  are  bad  or  that  the  action  isn’t  satisfying;  it’s  that  they  have  sacrificed everything  that  would  make  a  game  scary  in  favour  of  bland,  shooter-orientated design.

A possible path this illuminates for gamers who want to see horror return is to show the industry that there is still a viable market for horror qua horror.

Purchasing selectively,  and  even  looking  further  afield  for  smaller  games  that  don’t  require  as much investment as triple A ones, and hence do not have to dilute the horror formula to see a return profit, will continue  to show  the gaming industry as a whole  that  the genre still has potential.

That, and buy The Evil Within when it comes out. Do it.

 

James Dyson