I have to admit that I completely forgot about this game until really recently.
It was one of the first games I owned for the PS3, and it wasn’t until I saw a play through appear on YouTube that I remembered what a gem it is.
For those who have never heard of it, Mirror’s Edge released in 2007 and received wide critical acclaim for its ingenuity and originality. Set in a eerily blank dystopian world, you play from a first person perspective as the protagonist Faith . Within this world you are a Runner, your job is to deliver messages throughout the city to revolutionary groups who oppose the current totalitarian system.
The plot soon thickens when Faith gets entangled in the political conflict, but in all honesty the narrative of this game isn’t that crucial. What is crucial to the enjoyment of this game is the gameplay itself.
To progress you have to complete missions successfully without dying, so essentially moving as swiftly as possible from A to B whilst occasionally getting shot at.
The game is centred on free running, a way of moving freely and swiftly across the rooftops of the city, and as you play from Faith’s perspective, it soon gets incredibly exhilarating. The game includes ‘Runner Vision’, where everything in the city is muted except the objects that can be used to navigate your way across the city which stand out in bright primary colours. Whilst the effect is useful for gameplay, it is also visual striking and adds to the atmosphere the developers were trying to create.

To play the game well, you have to focus on momentum. The smoother you can negotiate obstacles and jump gaps, the more speed you gain, hence the more effectively you travel through the environment.
Though it does take a lot of practice and patience, when you get it right it’s pretty impressive. This, combined with the first person perspective, makes for some really exhilarating gameplay. The free running, while the games finest feature, was also the reason I had to take a break. You need to get to the point where you can instinctively control Faith without stopping and thinking “what is the button to go under a pole, rather then try and climb it? Where is the guy who keeps at shooting at me? Where am I supposed to go now!?”.
When you do finally work out the route after the sixth time of dying, the game does get much easier and you become completely absorbed. The better you get, the more exhilarating the gameplay becomes, also meaning it becomes incredibly intense incredibly quickly. Particularly as later on in the game you have access to a gun.
The effect of the first person camera ultimately means you can only see where you are travelling to, and I found this did make the whole game feel so extreme that after a while I was forced to take a break.
Since seeing bits of this game again though, I definitely want to replay it. The visuals and artistry are fantastic, and the stylised environment is sensitively and carefully constructed to be harmonious with the gameplay.
If you can get good at this game then it is stunning, so I would recommend putting in the practice.
Rosie Howard



