Tag Archives: Slender

Review: Slender: The Arrival

335552Brace yourselves.

Sequel to the unprecedentedly popular Slender: The Eight Pages, and consequently one of the most highly anticipated horror games of the year, Slender: The Arrival is terrifying gamers worldwide for good reason.

Holding onto the torturous fear surrounding the mysterious Slenderman’s pursuit and capture, the game takes what is best from the very basic original and places the protagonist in an electrifying narrative.

There are five new maps including a house, an abandoned mine and 3 sets of scary woods. The music is fierce, the graphics are much improved and the horror is magnified.

Curiosity killed the cat, and anyone who wants to find out about Slendy.

Throughout the game there are countless obvious and hidden collectible clues that flesh out the story, but search for them at your own peril, for Slenderman is never far behind. It’s enough to put the gamer off browsing the scenery, even if it is beautifully detailed.

The final stages of the game are spent frustratingly running through caves and corridors lined with Slender-scratched graffiti, and while it is tempting to stop and read it, pausing is not an option with the anti-social perpetrator on your tail. Use the bathroom before you begin playing!

Additions to the original include the previously mentioned maps, a Slenderman that doesn’t look like a 2D Microsoft Paint creation, and a creepy little masked figure that is not explained entirely in the game’s narrative, but draws links with the amazing online series ‘Marble Hornets’ from which the Slender series took its inspiration.

Players familiar with the Youtube series and the original game will notice a lot of the similarities: the maps are very similar to some of the places explored in MH, you’re forced to play through the original agonising 8 pages, and while you keep your dodgy flashlight you’re also viewing everything through a sometimes fuzzy video camera which again harks back to the Blair Witch style of the online series.

It’s not without fault, however. The game is prone to crashing, and opening doors is a nightmare.When you’re rushing to hide this can cause you to smash things, namely your poor keyboard, in sheer desperation.

Another criticism that can be fairly ascribed to the game is its annoyingly short length. While each map has its own sometimes lengthy challenges (you’ll be retrying A LOT), once you’ve played it through once the next try can be done in as little as thirty minutes. But,considering the game comes in at under ten pounds, its hard to complain and its obvious that any more additions will go further in terms of narrative and length.

slender

Despite some annoyances, though, it’s difficult to believe that such a stunning horror game could gain so much attention from a developer that boasts only the original game and another ominously named ‘Pancakes’.

It involves stacking pancakes and adding syrup.

Slender: The Arrival is neither comfortable or satisfying at any point, but I think this is part of its appeal as a horror. You’re never in a safe zone, you never find out exactly what you want to know, and you’re constantly aware of being watched or followed.

Pack your torch, your camera and your extra underwear and download it now!

4/5 Stars

Gemma Joyce

 

The State of: Horror Games

Dead_Space_Box_Art

It wouldn’t be overly exaggerated to say that as a genre in of itself, horror has gotten something of a raw deal over the last half decade or so, especially when compared to other triple A areas like action-adventure and especially fps’s.

Indeed, there are a good many  articles  and  online  videos  that  wonder if it  will  survive  at  all.

Certainly,  there have  been  a  few  games  here  and  there,  a Dead  Space  or  a Dead  Island,  though  they have  tended  to  miss  more  than  hit  the  mark,  either  becoming  increasingly  action-orientated to the detriment of any real ‘survival-horror’, or simply being action games with grotesque enemies in  them.

In my view, however, we are on  the brink of (if we have not already begun) a revival in the sector.

Amnesia was a smashing success met to  critical  acclaim,  and  the  future  looks  good;  it  has  a  sequel  incoming,  Eternal Darkness (a Lovecraftian cult classic which inspired the former) looks like its getting a spiritual  successor, Resident Evil Revelations is  getting  a  port  to  consoles,  and  Shinji Mikami is returning to work his magic on the new project The Evil Within, to mention but a few developments.

The  question  is  why are we  experiencing  this  boom? I  think  that  one  of  the reasons is that both developers and investors in games have realised that there is still a market for horror games as horror games.

Though the original Dead Space might not have been pure horror (compared to, say, the Fatal Frame series), it was still certainly a horror game, emphasising isolation, resource management and maintaining a strong sense of narrative, and managed to make a decent return.

 

Likewise Amnesia, made on far less of a budget, was popular not because of, say, outstanding Crysis level graphics or multiplayer, but precisely because it knew that it was horror and set out to be just that. Even Slender, with a virtually nonexistent story and poor graphics, has been a hit purely by dint of emphasising those key aspects of what makes horror of any medium successful – such as helplessness, a hostile environment, and a threat far greater than the protagonist.

It’s interesting to note that one of the biggest complaints about action games masquerading as  horror – in  particular, Resident  Evil  5 and  6 – isn’t  that  the controls  are  bad  or  that  the  action  isn’t  satisfying;  it’s  that  they  have  sacrificed everything  that  would  make  a  game  scary  in  favour  of  bland,  shooter-orientated design.

A possible path this illuminates for gamers who want to see horror return is to show the industry that there is still a viable market for horror qua horror.

Purchasing selectively,  and  even  looking  further  afield  for  smaller  games  that  don’t  require  as much investment as triple A ones, and hence do not have to dilute the horror formula to see a return profit, will continue  to show  the gaming industry as a whole  that  the genre still has potential.

That, and buy The Evil Within when it comes out. Do it.

 

James Dyson

A Day In the Life of: SlenderMan

Image Credit: wikimedia.org

Dear Diary,

I’ve had the day from hell.

After a few hungover hours at the office, I was browsing the net and read about the plans to tear down the woods near my house. Angered by the prospect of my childhood play area being decimated by chainsaws, I left the office, headed for the woods and chained myself to the biggest tree I could find. Unfortunately, the builders didn’t realise I was chained there since, due to an unfortunate sore throat, my anti-deforestation rant came out more like white noise. This led to my subsequent steam rolling. After my body was stretched out and bandaged up, I was cruelly dubbed ‘Slender Man’ by the local press.

Feeling a little embarrassed, I decided to avoid the paparazzi and get on with my day. I picked up Slendy Jr from his elementary school. He was a little taken aback by my new appearance and spent the entirety of the journey to his friend’s mansion adapting his school drawings of me to include my new height and blank face. Granted, they were a bit rushed, but the little guy’s got some real artistic talent!

I was strolling home from dropping him off when a gust of wind sent all his drawings flying from my hands! Desperate to find them, and thinking what he’d say if I didn’t, I turn around to see some idiot with a dodgy flashlight stealing them! They obviously weren’t in the greatest of shape, they could only run away for a few seconds before they started knocking into trees, but since I was still a bit sore from my flattening I struggled to keep up!

Image Credit: gamefront.com

It was then when my hangover started really catching up with me. Feeling woozy and unwilling to soil the forest with my tequila upchuck I made for the bathrooms. It’s a bit of a maze in there, and searching frantically for a cubicle I ran straight into the drawing thief! Killing two birds with one stone, I got my paper’s back and the silly thief got a face full of old Slendy’s chunder! No one messes with me the day after Tequila Tuesdays.

Slendy

Gemma Joyce, Games Editor