Tag Archives: Sony

The Console Wars: Generation Seven, The Great War

As we approach the release of the PS4 and the Xbox One, we prepare to truly enter next era of console gaming. But the history of console gaming goes back decades, 40 years of history. Wars, alliances, betrayals, and the rise and fall of many companies. Exeposé  Games sets out on a journey of great historical importance, charting each generation of…The Console Wars.

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The seventh and latest generation  formed on 22nd November 2005.

After a mixture of failure and success with the Xbox, Microsoft released its successor, the Xbox 360.  It was the most powerful console launched to that point, with a triple core processor, and was able to utilise the new HD format to give an even greater graphic quality. The console also had the largest external storage devices of any console yet, with removable hard disk drives of 20GBs available. The online function, Xbox Live, had been upgraded and was ready for launch. The controller was also redesigned, it was smaller, in most cases wireless, with two shoulder buttons and two triggers, as well as a new ‘X’ button in the middle of the controller.

The console released with 18 launch titles to Canada and the USA, and then to 36 countries in the rest of the world over the next year. The scale and time of the global release was the first of its kind.

The release had two console formats: one with the 20GB HDD, and a cheaper one with just a small memory card. Its sales were amazing, with estimates after the first six months suggesting around 5 million sales. Microsoft couldn’t keep up with the demand.

It had issues though. The short supply led to people re-selling their console for vastly greater prices. Not only that, the early consoles had an issue with reliability, with the error report appearing as what became infamously known as ‘the Red Ring of Death’. As a result Microsoft modified much of the hardware, from change the solder to replacing the motherboard. Though the ‘Red Ring’ remained a problem, it became much less frequent.

The 360 got its head start, but not for long. Through November and December of 2006, Nintendo and Sony released their new consoles, the Wii and the PS3.

The Wii was a unique concept. While not having the graphic quality of its competitors, it was the cheapest, and brought a new innovation: motion control. The wireless controller was linked to a sensor that would move different areas on-screen in relation to it. This was best represented in the Wii’s bundled game, Wii Sports.

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The Wii was one of the smallest consoles ever made, and took in feature from several other consoles of the past: backwards compatibility, large external memory support with SD cards, a dedicated online service and menu, and connectivity to the Nintendo DS. All this gave it a wider audience, marketing to all ages. There was even rumours in newspapers that Queen Elizabeth II had played on the Wii.

The console was highly popular, even more popular in terms of hardware sales than its competitors, but the Wii wasn’t ever seen as a hardcore ‘competitor console’. After its release with 22 launch titles, Nintendo CEO Satoru Iwata stated it wasn’t ‘thinking about fighting Sony’ but rather getting ‘new people playing games’.  The console also had limited third-party support due to the difficulties in creating Wii versions of multiplatform titles.

The war was a two-horse race, and the 360’s rival was to be the PS3.

The PS3 was the most powerful of the three consoles, improving on the popular and successful feature and hardware of the PS2, while still also including the dedicated online service the Xbox had popularised. It also was the most expensive, and the slowest to get going. The console launched with a complete HD capable, Wi-Fi Internet, 60GB version, and a smaller 20GB version, with prices being around $499, $100 more than the 360 at launch.

playstation3 deadIt had a delayed release to March 2007 outside the US and Japan, releasing with 14 launch titles, the smallest number of the three, having a more complicated menu compared to the others. To compete, Sony had to lower the price to boost sales, a plan which worked to an extent.

The console war began escalating from that point. Both Sony and Microsoft went toe-to-toe in many areas to continue to drive sales up.

One of the big areas for the two, as multimedia players, was the on-going ‘HD wars’ between Blu-Ray and HD DVD. Both Microsoft and Sony picked alternate sides to back: Sony chose Blu-Ray, Microsoft chose HD DVD. With Blu-Ray winning out in 2008, the 360 only had DVDs compared to the PS3’s Blu-Ray and DVD compatibility, which also came to apply to games, as the PS3 got a higher graphic quality. Sony had won out on this front.

In many other areas, Sony had less success. The PS3‘s controllers were seen to be inferior, with criticisms being made toward the Dualshock 3’s less desirable smaller size, compared to the Xbox controller. Though both companies would try a venture away from traditional controllers, again, to varying success.

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The ‘Motion Control war’, between the two in 2010, had both companies look to the Nintendo Wii’s success with motion control to extend their console lives and drive sales. Sony went for a more sensitive motion controller, Move, while Microsoft abandoned controllers entirely with the Kinect. Microsoft’s unique concept worked, while the Move didn’t live up to expectations, the Kinect sold 8 million units in 60 days, and 10 million by March 2011. The Kinect was the fastest selling consumer electronic device, a record recognised by Guinness World Record. The most intense battle would be for exclusive games.

The 360 had multiple highly successful exclusives from the Xbox, and Microsoft capitalised on each of their existing franchises. Halo 3 became the driving force for 360 sales in 2007, and Forza continued to rival Gran Turismo on the PS3. They also released new franchises, which garnered equal popularity, such as Gears of War which came to be one of the 360’s flagships.

While the PS3 had popular exclusives, such as Uncharted, Gran Turismo, and Killzone; they also lost some key titles, some games which were originally planned to be exclusives instead became multiplatform titles due to the popularity of the 360. The 360 also had more popularity with games due to the implementation of game achievements.

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While this was happening, the consoles were in an arms race. Microsoft and Sony continually released improved versions of their consoles, which made the consoles quieter, run quicker, and have more storage; leading to redesigns of both consoles during the middle of the generation. The online service software was also continually updated and redesigned to make them more appealing and easier to use, while increasing the application available, transforming both into entertainment hub for all forms of media.

The arms race has no clear winner: both still looked to improve their consoles up to the release of the next generation.

The seventh console war lasted seven years, and the generation eight years, making the longest console war by far. It was also the largest, with the Wii selling over 100 million, and the 360 and PS3 80 million each. It was almost a dead heat throughout between Sony and Microsoft. While the Wii had vast hardware success, it didn’t have the same level software success to compete against the other two.

Between the two it’s difficult to call the victor, with the PS3 being able to catch up the 360 and give a deadlock in console sales, though later into its lifespan. However, the 360 had significantly more success with its games early on, even influencing third-party developers to make PS3 exclusives multiplatform.

Market control leaned towards the 360: for the first time since 1983, a US company was the dominant force in the console market. The Xbox 360 won the console war.

Beyond their success, the consoles came to be some of the most influential devices on the market. Many features of the generation were implemented beyond consoles and beyond gaming in general. The consoles lasted a long time, but it came time to pass the torch. The eighth console war was about to begin.

 

Check in tomorrow for the full history of The Eighth Console War

 

Luke Pilchowski

 

Like our the Games Section’s Facebook page to receive the latest updates. Or follow us on Twitter to get in touch @ExeposeVG

The Console Wars: Generation Six

As we approach the release of the PS4 and the Xbox One, we prepare to truly enter next era of console gaming. But the history of console gaming goes back decades, 40 years of history. Wars, alliances, betrayals, and the rise and fall of many companies. Exeposé  Games sets out on a journey of great historical importance, charting each generation of…The Console Wars.

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The sixth generation of consoles began in 1998 with Sega. After losing out massively to the PlayStation and N64, Sega released their new console, the Dreamcast, on 27th November 1998.

It was a pioneer in many regards, being the first console to render full frames and the first to have a built-in modem and Internet supporting online play for the rising online sector.

The console got a slow start. Sega had discontinued the Saturn ready for the Dreamcast. But this led to people going elsewhere for a console.

The console also came out too early for the software, with only one title, Virtua Fighter 3, available at launch. It resulted in the Dreamcast being less popular than its predecessors, though the release of Sonic Adventure a few weeks later gave it a boost. When it release through September to November 1999 in the rest of the world, it was a different story.

It released with 17 launch titles and, in the US, had the most successful launch in history to that point. Sega was once again a force to be reckoned with.

A year later, however, Sony launched the PS2, and the Dreamcast’s sales plummeted. The PS2 was a ramping-up of the PlayStation’s hardware, matching the Dreamcast in quality. It was also backwards compatible and, more importantly, had the function of playing DVDs along with games.

PS2 wasn’t only a console it was a multimedia platform. The market swarmed to the PS2’s launch, and it made $250 million on day one, doubling the record set by the Dreamcast.

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It was the final nail in the coffin. Though the console had been doing well, Sega was having major problems. Fallings out with EA were reducing the available game library, and the company had already been haemorrhaging money before the release of the PS2. Unable to compete with the PS2, and more competitors on the way, Sega left the console market entirely on the on 30th of March 2001. They discontinued the Dreamcast and became a third-party developer. The story of Sega’s consoles didn’t end there though.

In November 2001, two more consoles released to the market: Nintendo’s GameCube, and Microsoft’s Xbox.

The GameCube, having released in September in Japan, was Nintendo’s first disc-based console. It was a large improvement in terms of hardware and could also connect to Nintendo handheld, the Gameboy Advance, via a link cable. The consoles controller was also a move forward. It took many points from the Dualshock, namely its dual thumbsticks, but made its own changes by flipping the placement of the d-pad and left thumbstick. It released with 15 launch titles to promising sales, though nowhere near the PS2.

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The Xbox, meanwhile, was something of a dark horse. It was created by Microsoft, a US-based company. A US console hadn’t been a true major player on the market since the Atari 7800, and hadn’t been a dominant once since the 1983 crash. Microsoft weren’t going in blind though, they had spent the late 1990s working with another company’s console research: Sega and the Dreamcast.

This showed in the Xbox’s design. The Xbox had a built-in modem, and much of the layout of its controller, with the A, B, X, Y buttons on the left along with a lower thumbstick, and the reverse d-pad – thumbstick layout used by both the Dreamcast and GameCube.

Sega representatives regarded the Xbox as the spiritual successor to its consoles, which showed when games received successors or sequels, such as Jet Set Radio, on the console. It also added improvements which were used by Sony, such as media player capabilities.

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The Xbox released on 15th November 2001, with multiple launch titles, to huge success. During the generation the Xbox would come to beat Nintendo in terms of sales. The Xbox’s success can most likely be pinpointed to two areas: Xbox Live, and Halo.

A year after the release Microsoft enabled its key innovation: its dedicated online service, Xbox Live. Whilst Sega and (after launch) Sony, both had online capabilities, they didn’t have the dedicated servers of Xbox Live.

It was an innovation, a costly one at that,due to its subscription service. It could have been a turnoff, but instead became one of the driving forces for the console, and knocked its competitors down a step or two.

Another reason was the popularity of its game library. Exclusives like Forza rivalled Gran Turismo, while backing from third-party companies like EA gave them a vast library of games.

Then there was the flagship: Halo. The first title had been a launch game, and had shattered software records.

The sequel, Halo 2 did something that would have been impossible in previous years.

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Its launch made it the fastest grossing release in entertainment history. Not gaming, entertainment.

Halo 2’s multiplayer was the flagship of Xbox Live, having more gaming hours than any other game, along with the flagship of online console gaming and the FPS genre in general. The Xbox’s online power was an area that even the PS2 couldn’t beat it in.

The Sixth Console War was more a foregone conclusion than anything, though.

The PS2’s sales dwarfed all others, becoming the best selling console in history, at 155 million. Nintendo had weathered again, selling 22 million GameCubes. Sega had fallen, but its legacy continued with Microsoft and the Xbox. Like the Dreamcast though, its innovation had been costly, and the console made a loss overall. Regardless, with Xbox Live and Halo, the Xbox became the number 2 console of the generation, selling 24 million and breaking Japan’s complete stranglehold on the market. The market also had another surprise: with massive success of the PS2, the Halo games and Xbox Live, the gaming market had truly gone mainstream.

The next console war was to be the largest yet, one that no-one wouldn’t know about. It would be total war, and Microsoft prepared to make the first move.

 

Check in tomorrow for the full history of The Seventh Console War

 

Luke Pilchowski

 

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Or follow us on Twitter to get in touch @ExeposeVG

The Console Wars: Generation Five, The Rise of Sony

As we approach the release of the PS4 and the Xbox One, we prepare to truly enter next era of console gaming. But the history of console gaming goes back decades, 40 years of history. Wars, alliances, betrayals, and the rise and fall of many companies. Exeposé  Games sets out on a journey of great historical importance, charting each generation of…The Console Wars.

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In late 1993, the 3DO Interactive Multiplayer and the Atari Jaguar released to American markets. The consoles were very different. The 3DO had cutting-edge technology, such as built in CD-ROM drive.

The Jaguar meanwhile, was an attempt by the former juggernaut Atari to return to the market, by outperforming the SNES and Genesis.

Both consoles never sold too well, with the 3DO selling 2 million and the Jaguar selling only 250,000.  The 3DO was just too expensive, costing $699, and had a small game library. The Jaguar, meanwhile, lost out because it couldn’t convince the third party developers to make games, so the game library was too small to appeal.

Though affordable at $249, the controller was one of the most complicated known. They had little impact on the success of later consoles in the generation.

In late 1994 in Japan, Sega released its latest console, the Saturn. The Saturn was built to be more powerful than the 3DO, with dual central processors and a CD-ROM drive. It was also still accompanied by the aggressive marketing that the Mega Drive had received. The Saturn launched to promising sales, even in Japan, at 170,000 in the first day. The console, was difficult to program in a way that would harness its maximum capabilities, because of a late redesign to add the second CPU, as a response to another console. The console in question was Sony’s PlayStation.

The PlayStation had a difficult birth. Originally meant as a CD-ROM add-on to the SNES, it was developed into a SNES-compatible, Sony-branded console, able to play both CDs and cartridges.

Nintendo realised before the 1991Consumer Electronics Show, that Sony effectively had control of any and all titles on the CD. So at their press conference at CES, Nintendo announced their ally to Philips; who gave it total control over its licences on Philips machines, and abandoned Sony.

Sony decided to continue develop their console as a complete stand-alone. Nintendo filed a lawsuit in response, with the matter not being resolved until the end of 1992. The PlayStation would still have a SNES port, but Nintendo continued to hold the rights. Sony then simply removed the port, ending any Nintendo involvement, and finished work for a 1994 release.

playstation-oneThe console gained massive praise, being one of the most powerful consoles of the generation,  and the sales matched that. Sega was in serious hot water.

Sega needed a good launch in the US to truly compete against the PlayStation. At the first E3 on 11th May 1995, Sega announced the Saturn’s US release would change from its September to the day of its Conference to get a few months on Sony’s September release. They emphasised the power and capabilities of the console for the price of $399.

Sony then killed their chances, not with a conference talk, but with a one-line response: ‘299’. The rest is history. Sega never got the sales it wanted for the Saturn, and the Jaguar and 3DO were effectively killed off. It was to be Atari’s last console, leaving the market entirely. Sony reigned supreme.

With the Sony juggernaut steaming ahead, in 1996 Nintendo finally entered the generation with the Nintendo 64. The console was the PlayStation’s main ‘opponent’ during the generation, and had a lot of differences. Namely, the difference existed in the media platform, the controller, and its cheaper price of $199. The N64 used cartridges instead of CDs, and the controller was unique: three trigger buttons, size right-side buttons, the d-pad on the conventional left, and a thumb-joystick in the middle.

N64-Console-SetThe N64 and PlayStation quickly became the dominant consoles on the market. With the Saturn being discontinued in 1998, for two years, Sony and Microsoft battled in various smaller conflicts to prove their edge against the other in the console war. The key weapons employed were the competing media format and controllers.

The ‘media war’ was the battle between the cartridge and CD format. Nintendo had chosen the cartridge format due to suspicion over the CD format; due mainly to the longer load times, concern over video game piracy, and likely the smaller licencing price for the cheaper CD format.

The piracy issue was one backed by evidence, as the PlayStation had problems with it for its entire run. With the increase complexity of games, through the larger-storage and cheaper cost of CDs, third-party developers went to Sony instead of Nintendo. CDs became the dominant format.

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The ‘controller war’ took a similar-yet-different route. The N64’s thumb joystick was the main point. The PlayStation didn’t have thumbsticks, so Nintendo got the advantage with 3D games, especially the rising first-person shooters like Goldeneye. As a result, Sony created the Dualshock controller: with the left side d-pad, right side action button, two trigger buttons on each side, start and select buttons and two thumbsticks, it created the format of the modern controller.

Sony won again.

By the end of the generation’s prime in 2000, Sony had won the fifth console war without a doubt. The PlayStation and the Dualshock controller became the basis for future. Its sales beat the N64’s by a wide margin, though it remained popular due to its first-party titles, and the Saturn was a very distant third.

The PlayStation also began something else: at over 100million sold in its run, the console took the industry mainstream. Sony’s reign had begun. The sixth console war would one of Sony’s consolidation, but also of a few extra surprises.

Check in tomorrow for the full history of The Sixth Console War

 

Luke Pilchowski

 

Like our the Games Section’s Facebook page to receive the latest updates.

Or follow us on Twitter to get in touch @ExeposeVG