Tag Archives: Wii

The Console Wars: Generation Seven, The Great War

As we approach the release of the PS4 and the Xbox One, we prepare to truly enter next era of console gaming. But the history of console gaming goes back decades, 40 years of history. Wars, alliances, betrayals, and the rise and fall of many companies. Exeposé  Games sets out on a journey of great historical importance, charting each generation of…The Console Wars.

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The seventh and latest generation  formed on 22nd November 2005.

After a mixture of failure and success with the Xbox, Microsoft released its successor, the Xbox 360.  It was the most powerful console launched to that point, with a triple core processor, and was able to utilise the new HD format to give an even greater graphic quality. The console also had the largest external storage devices of any console yet, with removable hard disk drives of 20GBs available. The online function, Xbox Live, had been upgraded and was ready for launch. The controller was also redesigned, it was smaller, in most cases wireless, with two shoulder buttons and two triggers, as well as a new ‘X’ button in the middle of the controller.

The console released with 18 launch titles to Canada and the USA, and then to 36 countries in the rest of the world over the next year. The scale and time of the global release was the first of its kind.

The release had two console formats: one with the 20GB HDD, and a cheaper one with just a small memory card. Its sales were amazing, with estimates after the first six months suggesting around 5 million sales. Microsoft couldn’t keep up with the demand.

It had issues though. The short supply led to people re-selling their console for vastly greater prices. Not only that, the early consoles had an issue with reliability, with the error report appearing as what became infamously known as ‘the Red Ring of Death’. As a result Microsoft modified much of the hardware, from change the solder to replacing the motherboard. Though the ‘Red Ring’ remained a problem, it became much less frequent.

The 360 got its head start, but not for long. Through November and December of 2006, Nintendo and Sony released their new consoles, the Wii and the PS3.

The Wii was a unique concept. While not having the graphic quality of its competitors, it was the cheapest, and brought a new innovation: motion control. The wireless controller was linked to a sensor that would move different areas on-screen in relation to it. This was best represented in the Wii’s bundled game, Wii Sports.

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The Wii was one of the smallest consoles ever made, and took in feature from several other consoles of the past: backwards compatibility, large external memory support with SD cards, a dedicated online service and menu, and connectivity to the Nintendo DS. All this gave it a wider audience, marketing to all ages. There was even rumours in newspapers that Queen Elizabeth II had played on the Wii.

The console was highly popular, even more popular in terms of hardware sales than its competitors, but the Wii wasn’t ever seen as a hardcore ‘competitor console’. After its release with 22 launch titles, Nintendo CEO Satoru Iwata stated it wasn’t ‘thinking about fighting Sony’ but rather getting ‘new people playing games’.  The console also had limited third-party support due to the difficulties in creating Wii versions of multiplatform titles.

The war was a two-horse race, and the 360’s rival was to be the PS3.

The PS3 was the most powerful of the three consoles, improving on the popular and successful feature and hardware of the PS2, while still also including the dedicated online service the Xbox had popularised. It also was the most expensive, and the slowest to get going. The console launched with a complete HD capable, Wi-Fi Internet, 60GB version, and a smaller 20GB version, with prices being around $499, $100 more than the 360 at launch.

playstation3 deadIt had a delayed release to March 2007 outside the US and Japan, releasing with 14 launch titles, the smallest number of the three, having a more complicated menu compared to the others. To compete, Sony had to lower the price to boost sales, a plan which worked to an extent.

The console war began escalating from that point. Both Sony and Microsoft went toe-to-toe in many areas to continue to drive sales up.

One of the big areas for the two, as multimedia players, was the on-going ‘HD wars’ between Blu-Ray and HD DVD. Both Microsoft and Sony picked alternate sides to back: Sony chose Blu-Ray, Microsoft chose HD DVD. With Blu-Ray winning out in 2008, the 360 only had DVDs compared to the PS3’s Blu-Ray and DVD compatibility, which also came to apply to games, as the PS3 got a higher graphic quality. Sony had won out on this front.

In many other areas, Sony had less success. The PS3‘s controllers were seen to be inferior, with criticisms being made toward the Dualshock 3’s less desirable smaller size, compared to the Xbox controller. Though both companies would try a venture away from traditional controllers, again, to varying success.

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The ‘Motion Control war’, between the two in 2010, had both companies look to the Nintendo Wii’s success with motion control to extend their console lives and drive sales. Sony went for a more sensitive motion controller, Move, while Microsoft abandoned controllers entirely with the Kinect. Microsoft’s unique concept worked, while the Move didn’t live up to expectations, the Kinect sold 8 million units in 60 days, and 10 million by March 2011. The Kinect was the fastest selling consumer electronic device, a record recognised by Guinness World Record. The most intense battle would be for exclusive games.

The 360 had multiple highly successful exclusives from the Xbox, and Microsoft capitalised on each of their existing franchises. Halo 3 became the driving force for 360 sales in 2007, and Forza continued to rival Gran Turismo on the PS3. They also released new franchises, which garnered equal popularity, such as Gears of War which came to be one of the 360’s flagships.

While the PS3 had popular exclusives, such as Uncharted, Gran Turismo, and Killzone; they also lost some key titles, some games which were originally planned to be exclusives instead became multiplatform titles due to the popularity of the 360. The 360 also had more popularity with games due to the implementation of game achievements.

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While this was happening, the consoles were in an arms race. Microsoft and Sony continually released improved versions of their consoles, which made the consoles quieter, run quicker, and have more storage; leading to redesigns of both consoles during the middle of the generation. The online service software was also continually updated and redesigned to make them more appealing and easier to use, while increasing the application available, transforming both into entertainment hub for all forms of media.

The arms race has no clear winner: both still looked to improve their consoles up to the release of the next generation.

The seventh console war lasted seven years, and the generation eight years, making the longest console war by far. It was also the largest, with the Wii selling over 100 million, and the 360 and PS3 80 million each. It was almost a dead heat throughout between Sony and Microsoft. While the Wii had vast hardware success, it didn’t have the same level software success to compete against the other two.

Between the two it’s difficult to call the victor, with the PS3 being able to catch up the 360 and give a deadlock in console sales, though later into its lifespan. However, the 360 had significantly more success with its games early on, even influencing third-party developers to make PS3 exclusives multiplatform.

Market control leaned towards the 360: for the first time since 1983, a US company was the dominant force in the console market. The Xbox 360 won the console war.

Beyond their success, the consoles came to be some of the most influential devices on the market. Many features of the generation were implemented beyond consoles and beyond gaming in general. The consoles lasted a long time, but it came time to pass the torch. The eighth console war was about to begin.

 

Check in tomorrow for the full history of The Eighth Console War

 

Luke Pilchowski

 

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Best Games I Never Finished: Super Mario Galaxy

Image credit: Nintendo EU

Super Mario Galaxy has been praised as one of the best games ever created, and this is one of the reasons I was so frustrated when I played it.

I really wanted to enjoy it, and I did up to a certain degree.

But there is one point that really tainted the game for me over anything else, and it is the same in most Super Mario games,  Game Over.

I have always been a fan of games where, if you die, you can re-spawn at a checkpoint and resume the game approximately where you left off.

While some may argue this makes games easier, I feel that you can get more out of the game when you are able to play it through continuously. Rather than having to replay the same level again and again. Of course, if you finally beat that level it’s very rewarding, but if you don’t you end up getting bored and impatient, making the game become a chore.

My hatred of the Game Over started when I played another Super Mario game on the Game Boy Colour, and couldn’t get past the second world.

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As I remember, each world had about six levels in it, and if you got a Game Over you had to go back to the beginning of the whole world and start again. And it was the same when I played Super Mario Galaxy.

This game focuses on the principle plot of most, if not all, Super Mario games. Princess Peach gets captured by the villain Bowser and Mario must rescue her.

Except this time, Bowser has a space ship. Mario must travel across the galaxy collecting ‘Power Stars’ in order to re-start an observatory that has the ability to send him to where Peach is being held.

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Image Credit: creativeuncut.com

As you collect Power Stars, you travel between planets and eventually galaxies, completing platform style levels typical of other Mario games.

As far as gameplay is concerned, of course it’s pretty good. Both the graphics and movements of the character are fluid, despite possibly being held back by the flaws of the console itself.

 

However,  shaking and spinning the Wii remote to control Mario is surprisingly intuitive. Unlike other Wii games I have played, this actually suits the style of the game.

I got stuck on a level that was the last planet to be completed in a galaxy, and so whenever a Game Over occurred, I was forced to go back to the beginning of the stage and repeat all the levels again. I wish that I could have beaten the level, and maybe if I went back to the game I could.

For the prestige it’s recieved alone,  this game is worth checking it out. If you are a fan of the Super Mario games then you will not be disappointed.

I really would recommend this game, let’s just hope that you have more patience than me!

 

Rosie Howard

Best Games I Never Finished: Okami

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Throughout my ‘long’ gaming career, there have been very few games I have completed to 100%, and even more that I never got close to finishing.

I am going to go through some of these classic games and consider whether it was the game itself or my incompetence that led to a dead end!

Out of all the games I’ve ever played, Okami still stands out as being one of the most stylistically stunning.

The game is based around Japanese myth, legend and folklore. The artistry is inspired by ‘sumi-e’ or Japanese woodblock art, creating a truly unique visual style. It received huge critical acclaim upon release, but unfortunately, this was not reflected in sales.

Thankfully Okami has been re-released on both the PS3 (via the PlayStation Network) and the Wii, so hopefully the game will receive the recognition that it deserves.

The game starts with possibly one of the longest opening cut scenes ever created, lasting nearly 15 minutes. It tells the story of the demon Orochi being destroyed 100 years previous to the game’s events, only to be reawakened in the present to wreak havoc on the land.

Obviously this backstory is slightly more complex than this, but this gives you the gist of what happens.

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In order to defeat this demon, the sun goddess Amaterasu possesses the statue of the white wolf Shiranui, who helped defeat Orochi previously. This results in the playable character Okami Amaterasu. Ammy, as he soon becomes known, has the goal to rid the world of the darkness that has encased it and ultimately destroy the demon Orochi.

Throughout the game there are series of puzzles, quests, and battles to be completed; which unlocks more of the map as you progress.

Aside from this you are still able to roam the world freely, choosing additional missions to complete which gain you money and ‘blessings’, which are essentially skill points that help you upgrade Ammy’s health and so on.

What makes this game truly unique is the addition of the ‘celestial brush’. A feature that allows you to pause the game, open a canvas overlaying the screen and use a brush to draw patterns that then cause an effect, or a ‘miracle’, in the game.

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For example, by drawing a straight line, you create a slash that can be used to defeat demon henchmen or cut down trees and barriers. As you progress you can unlock new patterns to perform new actions.

Overall, this game is great. It’s really refreshing and focuses heavily on aesthetics, as well as creating a really fun and unique gameplay experience.

So why didn’t I finish this game?

In all honesty, it’s because I couldn’t find the next quest. I would run around the world, speak to every character who was there and nothing would happen. They would either tell me I had already helped them or talk about some tree they noticed. I would keep going back to the game, playing for hours and still progress nowhere.

It then got to a point where I couldn’t remember the last thing I did so a walkthrough was pointless, and starting again felt demoralising.

I am hoping that this is a glitch in my save game that can be resolved, and at least if its bad weather this summer I have something to keep me entertained.

It’s a game worth checking out if you haven’t heard of it already, it will definitely be a refreshing surprise.

 

Rosie Howard